Three games from one idea
The board on this page is the starting point. Squares flash for about a second, then you tap the ones that flashed, in any order. It opens with 3 squares on a 3 by 3 board, adds a square each level and grows up to 7 by 7. Three wrong taps on a level costs one of your three lives.
Two other tests on this site use the same skill with a twist.
| Game | What you remember | How a run ends |
|---|---|---|
| Pattern board, on this page | Which squares flashed, in any order | When three lives are gone |
| Sequence tiles | A growing run of tiles on a 3 by 3 board, in order | At the first mistake |
| Chimp numbers | Numbered squares, tapped in order after they are covered | At the third strike |
Open the sequence memory test and the chimp test in other tabs and you have a full set.
Ways to play in rounds
- Solo ladder. Play three runs of the pattern board and keep your best level. Beat it tomorrow.
- Duel. Two players share one device and alternate runs. The highest level after three runs each wins.
- Triathlon. Everyone plays one run of each game. Rank the players in each game, add up the ranks, and the lowest total wins.
- Two second rule. On the chimp numbers, make your first tap within two seconds of the board appearing. This turns a storage game into a snapshot game.
- No mistakes mode. On the pattern board, your run counts only up to your first wrong tap, even though the game lets you continue.
What helps in all three
See shapes instead of single squares: a line, a box, an L. On the ordered games, picture one route through the tiles instead of a list of stops. Keep your eyes near the middle of the board, and do not rush your taps, since none of the games times your answer.
Keeping track
Typical results are 7 to 9 levels on the pattern board, 6 to 9 steps on the sequence tiles and 7 to 9 numbers on the chimp board. Scores are saved in your browser, so you can compare rounds over time. For background on the skill itself, read the visual memory explainer.