How the typing race works
Press Start race and a 3, 2, 1 countdown begins. When it says Go, start typing the text in the box. Your car sits in the top lane and moves forward with every correct letter. The three computer cars below you drive at fixed speeds from the moment the race starts, no matter what you do.
A wrong letter turns red and your car stops. Press Backspace, type the right letter, and your car moves again. Pasting is blocked, so every character has to come from your own fingers.
When you reach the last character, the race ends and you see your place from 1st to 4th, your words per minute and your accuracy. If you did not win, the result tells you which car to beat next.
Why a game helps you practice
Typing drills get dull fast. A race gives each run one clear goal: pass a car you could not pass last time. Because a mistake freezes your car, you can see the cost of an error while it happens. After a few races most people notice that a clean, steady run beats a rushed one full of fixes.
Races are also short. The standard text is one passage of about 55 words, so a run lasts about a minute if you type at 55 WPM and a little over two minutes at 25 WPM. That makes it easy to fit three or four rounds into a short break.
Three speed levels
The same race comes in three versions, each on its own page.
| Race | Computer cars | Text |
|---|---|---|
| Kids race | Turtle 10, Bicycle 16, Scooter 22 WPM | Two short, simple sentences |
| Standard race (this page) | 25, 40 and 55 WPM | One passage of about 55 words |
| Fast race | 50, 70 and 90 WPM | One passage of about 55 words |
Pick the level where you can beat at least one car. Once you take 1st place most of the time, move up a level.
Keeping track of progress
The race does not store your results, so jot down your place and WPM if you want to see change over weeks. If you would rather have a saved history and a score that factors in accuracy, use the typing test alongside the race.