What the aim test measures
Each target records one number: the time from when it appears to when you hit it. That time is made of a reaction, a mouse movement and a click. The test averages 30 of them, which smooths out lucky and unlucky target positions.
It also counts every click that misses. Your accuracy is the share of clicks that landed on a target.
Reading your result
Look at both numbers together.
| Time per target | Accuracy | What it suggests |
|---|---|---|
| Fast | High | Solid aim. Keep doing what you are doing. |
| Fast | Low | You are clicking before the pointer arrives. Slow down a little. |
| Slow | High | Your control is good. Speed will come with practice. |
| Slow | Low | Check your setup first: sensitivity, mouse surface, grip. |
The score bands for speed are in the Score guide next to the test.
How to take a fair baseline
A baseline is only useful if you can repeat it under the same conditions.
- Use your normal mouse, mouse pad and sensitivity.
- Keep the browser window the same size each time. A bigger window spreads the targets further apart and slows your times.
- Do one warm-up run that you ignore, then three runs that count.
- Write down or remember the average of the three. The Your scores panel keeps the history for you.
Aim test or reaction test?
They overlap, but they are not the same. The reaction time test removes movement and measures how quickly you respond. The aim test adds the harder part: moving the pointer accurately under time pressure. It is normal for your aim time to be 150 to 300 ms longer than your reaction time. If the gap is much bigger, the movement is where you are losing time.
After the test
Once you have a baseline, the useful question is how to move it. The aim training page lays out a simple routine, and the main aim trainer page explains the technique behind fast, accurate flicks.