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Human Benchmark Tests

Mouse Aim Test

Measure your mouse aim with a repeatable protocol, then read speed and accuracy as one result.

Hit 30 targets as fast as you can.

A target appears somewhere on the board. Click or tap it and the next one shows up right away.

A measurement, not a game

Treat this page like a stopwatch for your mouse hand. One run is 30 round targets on a flat board, shown one at a time at random positions. It takes about 20 seconds and returns three figures: average time per target in milliseconds, missed clicks and accuracy percent.

A measurement is only useful if you can repeat it.

The baseline protocol

  1. Lock the conditions. Same mouse, same surface, same pointer speed, same seat. Set the browser window to a size you can reproduce. The targets spread over the whole test panel, so a wider window means longer distances.
  2. Warm up once. Do one run and ignore it.
  3. Record three runs. Do not throw one away because it started badly.
  4. Average the three. Note the mean time and the mean accuracy. That pair is your baseline.
  5. Retest under the same conditions, once or twice a week.

The Your scores panel stores your runs in the browser and draws a trend line. It includes every run you finish, warm-ups too.

Reading time and accuracy together

The time tells you how fast you were. The accuracy tells you whether that speed was under control.

Time per target with a mouseBand
Under 350 msExceptional
350 to 419 msFast
420 to 499 msAbove average
500 to 619 msAverage
620 to 779 msBelow average

A band only counts if your accuracy is above 90 percent. A fast time with poor accuracy means you clicked before the pointer arrived, and each miss kept the clock running on that target. A slow time where nearly every click lands means your control is sound and speed can be trained.

When you compare two baselines, ignore small gaps. A difference under about 20 ms is within normal run-to-run variation.

What the number contains

Each hit includes a reaction, a mouse movement and a click. That is why aim time is usually 150 to 300 ms longer than your score on the reaction time test.

After the baseline

This test covers still targets on a 2D board. It does not measure tracking or anything specific to one game. To improve the number, read the mouse aim trainer guide or follow the routine on aim training.

Mouse Aim Test FAQ

What does the mouse aim test measure?

It measures the average time from a target appearing to your click landing on it, over 30 targets. It also counts missed clicks and reports your accuracy as a percentage.

What is a good mouse aim test score?

With a mouse, 500 to 619 ms per target is average, 420 to 499 ms is above average, 350 to 419 ms is fast and under 350 ms is exceptional. Pair any of those with accuracy above 90 percent.

Why do my mouse aim test results change from run to run?

Target positions are random, so some runs have shorter distances than others. Window size, tiredness and warm-up also play a part, which is why you should average several runs.

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