Your car and the others
Four cars line up at the left of the track. Yours sits in the top lane, labeled You, in a brighter color than the rest. Below you are three computer cars with their names and speeds printed beside them: the Easy car at 25 WPM, the Medium car at 40 WPM and the Fast car at 55 WPM. The dashed line at the right end of each lane is the finish.
How your car moves
There is no accelerator and no steering. Your fingers are the engine. Every correct letter you type pushes your car a little further along the road, and the distance it covers matches how much of the text you have finished. Get to the last character and your car crosses the line.
A wrong letter turns red and your car stalls on the spot. The computer cars do not wait. Press Backspace, type the correct letter and you are rolling again. Spaces and punctuation count as letters too, so a missed comma will stop you just like a missed key.
The computer cars move on their own at a fixed speed from the moment the countdown says Go. Watching them is a quick way to see if you are ahead of your usual pace.
Beat each car in turn
Treat the cars as a ladder rather than trying to win straight away:
- Easy car, 25 WPM. Finish ahead of it with few red letters.
- Medium car, 40 WPM. Close to the commonly quoted adult average, so passing it is a solid milestone.
- Fast car, 55 WPM. Beat it and you take 1st place.
- Quick car, 50 WPM. The first rival in the faster race.
- Racer, 70 WPM. In the band this site rates as fast.
- Champion, 90 WPM. Rated exceptional on this site’s scale.
The last three cars live in the fast typing games race. When you lose, the result screen tells you which car to beat next, so you always know your next rung.
Smaller cars for smaller drivers
If the cars are too quick for a child, the typing games for kids race replaces them with a Turtle, a Bicycle and a Scooter, at 10, 16 and 22 WPM. For a closer look at lanes and placing, read typing games racing.