Why a race feels like play
Typing drills ask you to repeat lines until you improve. A race asks a simpler question: did you pass that car or not? You get the answer in a minute or two, and you can try again with one click. That short loop of try, see, try again is what makes the game fun, and it is also what keeps you practicing.
Here, three computer cars at 25, 40 and 55 WPM line up beside yours. Each correct letter moves you forward. A wrong one parks you until you fix it.
Beat each car, then beat yourself
Start by beating the cars one at a time. The result screen tells you which car to aim for next, so you always have a target. Once you take 1st place, the cars stop being the challenge and your own numbers take over. Write your best WPM on a sticky note and try to top it.
Play with friends on one device
You do not need separate computers. Take turns at the same keyboard and keep score on paper, since the race does not save results.
A simple format: play three rounds each. Your place in each round earns points, 4 for 1st, 3 for 2nd, 2 for 3rd and 1 for 4th. Highest total wins. If two players tie, the higher WPM in the last round settles it.
If one player is much faster, give them a harder race. A younger sibling can play the typing games for kids race against a Turtle and a Scooter, while a quick typist takes on the fast typing games cars at up to 90 WPM. Everyone competes for places, so everyone has a fair shot.
Small challenges to try
- Clean sweep: finish with 100 percent accuracy, no red letters at all.
- Eyes up: win a race without looking at the keyboard once.
- Halfway mark: reach the finish before the Easy car gets past halfway, which takes more than 50 WPM.
- Streak: take 1st place three races in a row.
For more game ideas built on the scored test rather than the race, see typing test games.