The race layout
The track has four lanes stacked on top of each other. The top lane is labeled You and holds your car. The three lanes below each show a computer car with its name and speed: Easy car at 25 WPM, Medium car at 40 WPM and Fast car at 55 WPM. A dashed line at the right end of each lane marks the finish.
Every car is racing to the end of the same text. Your car’s position shows how much of the text you have typed correctly. Halfway through the passage, your car is halfway down the road.
Fixed speed cars
The computer cars start moving when the countdown says Go and drive at a steady pace until they reach the line. They do not react to you. That makes each car a clear benchmark. Beating the Medium car means you typed the passage faster than 40 words per minute would allow.
The standard text is one passage of about 55 words. Using simple division, here is roughly how long each car needs. Exact times vary a little with the length of the passage.
| Car | Speed | Rough finish time |
|---|---|---|
| Easy car | 25 WPM | about 2 min 12 s |
| Medium car | 40 WPM | about 1 min 22 s |
| Fast car | 55 WPM | about 1 min |
How placing works
When you type the last character, the race works out which cars would already have crossed the line. Your place is 1st plus one for each of them. The result screen shows your place, your words per minute and your accuracy. If you were not 1st, it names the speed of the next car you need to beat to move up.
Your WPM is measured from Go, not from your first key. A slow start costs you time just as it would in a real race.
Racing tactics
Start typing the moment you see Go. Then aim for rhythm over bursts, because a mistake parks your car while the others keep rolling. If you see a red letter, fix it straight away rather than typing on. When you can win the standard race, move to the fast typing games race with cars at 50, 70 and 90 WPM. For more on the cars themselves, see car typing games.